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PathSure Hero

Team

Design: Mrinmoyee Banerjee | Dev: Sudipta Dey

Project Span

22nd December 2024 - 15th January 2025

Project For

AWS Game Builder Challenge

Brief

Capywarz is a quirky adventure where you play as Capy Virus, a desperate-for-some-love virus seeking its rightful place in the human heart. The virus journeys through the lungs to the heart, fighting a barrage of enemies inspired by human cells like mucus blobs and macrophages, in chaotic "bullet hell" battles. Each level brings unique challenges, including the epic showdown against Moo Deng. We've attempted to blend quirky humour with strategic gameplay, creating a fun, immersive experience.

Inspiration

We're a bunch that adores chonky and quirky animals, we've always had a soft spot for the internet's funniest sensations. When capybaras took over the web, they instantly captured our hearts too! Big capybara, baby capybara, capybara on a croc, or even capybara on another capybara with an orang on its head we loved them all!

But somewhere along the way, the cappys started to fade from our feeds and attention, and before we knew it, Moo Deng, the pygmy hippo, became our new obsession. Watching Moo Deng eat, sleep, and bite on repeat, we were totally hooked.

While brainstorming for this hackathon, we found ourselves reflecting on the current world of bad viruses and thought: what if there was a virus that spread some love instead? And that's when it hit us, why not pay homage to the capybaras who first stole our hearts and give them their rightful spotlight again?

Challenges

  • Understanding holistic Game Design: With no experience in creating a game we were stuck on the basic questions about gameplay like what should be the game strategy what will be the player's motive to move forward, how do you create challenging but not complex game mechanics, and so on.
  • Learning Unity: Switching from Phaser.js to Unity required a steep learning curve to grasp animations, physics, and tile maps.
  • Designing Unique Mechanics: Balancing gameplay while integrating elements like mucus blobs and bursting cells required numerous iterations.
  • Time Constraints: Balancing feature development with the hackathon deadline led to prioritising core gameplay mechanics over extra features.
  • Music Copyright Constraints: We really wanted to use the infamous 'capybara...capybara capybara capybara capybara' score for our main game track we even tried reaching out to the original maker of this score but didn't succeed. Therefore we had to settle with a different background score.
  • Learning the basics and best practices of Unity and implementing them within tight time constraints.

Future Roadmap

  • Implement all the feedback received from friends from all their play throughs, to refine gameplay and user experience.
  • Expand the game by adding new levels and designing more intricate and challenging enemy behaviours.
  • Enhance player abilities and further optimise the Unity WebGL build for improved performance and responsiveness.
  • Explore the integration of AI/ML to implement dynamic difficulty adjustment, making the game more engaging and adaptive.
  • Introduce multiplayer capabilities to elevate the gaming experience.
  • Release the game on mobile platforms to reach a broader audience.

Let's Get In Touch

HMU for work, exploring ideas, or a fun pottery sesh!

mrinmoyee.banerjee99@gmail.com